Alkmene Weyr « Result #1 on Sept 21, 2009, 11:08pm »
AIVAS does not exist, and the dragons still fight thread. This is how it looks to always be, and why not! Dragons need this purpose, as it is proven many times over in history. Yet, it seems it is a waning threat, as the star passes once again. Thread falls less often all the time now, and clutches are becoming smaller. A time of easy breathing is on it's way.
In these smaller clutches though, some odd dragons have appeared. Female bronzes, and small chromatics with only a hint of color. There seems to be nothing wrong with them, but with them only hailing from Ista and Alkmene Weyr, most are not sure what to make of them.
Add in the struggle for survival as Alkmene weyr has lost several bronzes and one old gold, and you have it! This is Alkmene weyr, located on the northern coast. Can it outlast the fall? What drama will play out as the loss of bronzes and a queen affect everyone... Will this new gold and weyrwoman live up to what has been left to them? Will the Weyr survive pressure from Ista to disban as both numbers dwindle? ------------------ Upcoming Events
Gold Zilith Rises - this means a leader and a hatching! AND WHAT! There are only TWO bronzes in the entire Weyr!?
Later in the month - Unveiling of secret mutation during the hatching.
WE NEED MEMBERS OF ALL TYPES, from Bronzes to Greens, and Crafters to drudges. CHECK US OUT TODAY!
It is the middle of the 9th pass, AIVAS was never discovered and the Red Star still rains Thread down on Pern. The dragonriders were in vast numbers and easily met this threat, new weyrs having to be founded on both the Northern and Southern continents to prevent over-crowding. New Holds flourished and prospered and wealth grew abound about Pern.
Until the unexpected happened...
One night, the night sky became ablaze with the fire of a falling star, plummeting to Pern at an alarming rate, slamming into the mountains of the Northern Continent with such force, it cracked the ground and sent earthquakes across the Northern lands for days. Days after the impact, the natural wildlife began to die, animals cropping up dead, even when they were in perfect health. It spread through the Holds fast, wiping out every last living thing and it finally reached the Weyrs. Whatever this 'virus' was, it hit hard and fast and the healers were unable to come even remotely close to finding a cure or a way to slow it down. It affected humans, dragons, whers, and firelizards alike, killing them off within a few candlemarks of infection. Those that could fled the Northern Continent, but the virus followed them to the Southern Continent and wiped out the weyrs and holds there as well. Few escaped the touch of the virus and those that managed to survive are still infected with it, the virus having gone dormant after running its rampage across Pern, killing off over 90% of the population alone. The survivors struggled to make a living and the few dragonriders left had fled to the deep reaches of the Southern Continent.
After 10 Turns, things appeared to be turning around for the Pernese that had survived. Small holdings were re-established and the people prospered from a sudden lack of Threadfall. None had heard from the dragonriders and believed they had all died. Things began to look positive for the population... until a Thread chart was discovered.
The absence of Threadfall was due to a spontaneous and short Interval that would only last another 15 Turns. The people began to panic, if Thread fell and there were no dragonriders to fight it, they were all doomed. So, the small holdings near the Southern's coast put together an exploration team to travel deeper into the continent in hopes of finding a surviving weyr.
And they succeeded! 10 dragons hatched and Impressed, including a gold queen. A surviving dragonrider was also discovered and is now training the weyrlings! To add to the good news, firelizards were discovered, 19 eggs having hatched and Impressed to their new owners. Hope now slowly seeps through Pern as all wait for the dragons to grow and the queen to fly...
~*~Current Events~*~ 1st Hatching Weyrlings are currently undergoing training!
The wheels of our plot line are turning and we need more people to come join us in the coming chaos and adventure.
Beginning of Pern, A Pern AU RPG « Result #3 on Jun 20, 2009, 6:14am »
Site Name : Beginning of Pern Website : http://z8.invisionfree.com/Beginning_of_Pern/index.ph p?act=idx Server : Invisionfree Lead Admin : Requiem Sub-Admins : None (Searching for 2 sub admins) Mods : None (Searching for 3/4 Mods) Status : Newly opened
It was the beginning of the first pass, and dragonriders had just begun taking to the sky in defense of their home, but before too long, many realized that the lush south was simply too vast and too overgrown to protect properly, and the dragonriders and holders made the decision to leave their heated homes and move North... And many did, trading their wooden houses and their vast information for cold stone caverns and the loss of said information, but one small group broke away... Headed by twin Queens, Havareth and Zujath, a group of one hundred dragons and their riders set up an encampment in a snowy mountain territory on the previously uncharted western continent. While it was a hard life, and took much out of the riders, food was plentiful enough and life was quite good for them, Thread falling more rarely. Two holds sprang up quickly, Konta and Arawn Hold, and the weyr was soon named Arawn, the names of the riders of Havareth and Zujath combined.
Three turns passed quickly, and the numbers increased from only one hundred pairs to over three hundred, though candidates were increasingly hard to find, and many of the holders began to dislike their dragonriding 'overlords', Konta especially, and said hold began to hide away some of their eligible children, while Arawn Hold was a much more accommodating. That is, until a sudden illness began wiping out flitters all across the large island, literally making them fall from the sky on their appointed errands. The only sign was a slight loss of color, then a loss of appetite, and finally the flitter's heart simply stopped. Just as a third Hold was rising from the snowy high mountains and coming to make a name for itself, a rash of deaths swooped down, and within the first two weeks of the first firelizard death, over one hundred flitters had died, and soon the illness jumped to the few whers that had made the transition, wiping them out even more quickly than it had the flitters.
And then, what everyone had been expecting and dreading came to pass. With its fuel burning down, the virus made the jump from wher... To dragon, where it would soon come to be known as Dragon's Bane. The smaller the dragon, the more likely they were to die, and within the first few months every single green and blue were gone, and half the browns. Thread fell and without the grace and agility of their smaller brethren, as well as the numbers, the three Holds were left to nearly fend for themselves, two rather large groups splintering off and joining with the few Holdless that existed, one group fleeing to the plains and becoming Raiders, constantly hounding the holds and weyr, and the second to the sea, becoming quite literally Pirates. In an effort to stem complete chaos, the last of the original scientists did the best he could to create a new beast, using vials of wher blood and several canines to act as carriers. The first few experiments were deemed complete failures, twisting the dogs from the inside out, or killing them days after the genes were introduced.
Nearly a turn later, practically all the dragons were gone from the skies and weyrs, but with that horrible twist of fate came a slight glimmer of hope.. The first 'litter' of wherhounds were finally born, and though there were fumbles, eventually seven of the creatures bonded to humans, surpassing all previous expectations as the proved more intelligent than either whers or canines, easily capable of speech, nearly as smart as dragons. Four went wild, after showing that they did not necessarily need to bond, but they would still protect and occasionally come in contact with humans, as long as they were left to go their own way and not hunted or harmed.
But on the heels of this great discovery came a great tragedy. The sister Queens who had given birth to the weyr would, in the end, be the death of each other when they Rose together, one triggering the other's Flight until they flew upwards in a screaming rush, bits of gold and ichor flying as claws tore into each other. Several males were injured before the pair could be dragged apart, Brown Tuth forcing a Catch on Gold Havareth, the far more grievously injured of the pair, while Zujath went on to be Flown by Bronze Letherenth. Day by day dragon's died, until it was down to twenty, then ten, then five... Though desperately needed, the virus mutated too quickly for any hope at catching it, and it was soon known that if there was any chance at all to stop the disease, all dragons would have to die... Finally it was down to Havareth and Zujath. The pair's enmity was unmistakable, even as Havareth quickly lost strength, and though she made it to her Clutching day, squeezing out sixteen eggs, before her injuries and the weight of her illness drained her, unable to even summon the energy to Between. Eleven of the eggs were obviously dead, their shapes deformed and somewhat crushed. She died that night, just before Zujath took to the sands, amidst the keens and cries for their other Queen.
Gold Zujath, somewhat less injured than her sister, was obviously struggling as well as she laid twenty four eggs, including two Queens, but there was already a plan put in place. Looking at her eggs, Zujath looked at her rider once more, gave a croon, and left, Betweening away as well, never to return. Removing herself from the equation, the last dragon on the western continent, would also remove the chance that the virus would be passed on, thus ensuring that at least some of her children would live. Her rider very nearly went insane, but she knew her duty, and remained, a vigilant wraith over the sands and the nineteen healthy eggs that remained after those considered 'dead' had been moved aside, no one able to destroy them, or take them Between as was proper. With the wherhounds growing and getting ready to prove if they are fertile or not, and the eggs getting set to Hatch, with raiders on their doorstep and pirates at the hold's walls, it will take nearly a miracle to get this weyr back on track and keeping their people safe.
*We have a dragon clutch, the last on the western continent, in place and waiting for candidates! Candidates for both dragons and wherhounds are being accepted, as well as all ranks of wherhounds. Come check us out, you won't be dissapointed!
It has been over two Turns since the plague hit the Northern Continent. Many died, many were victims. The few left were force to take the weigh of those who had fallen. Thread still fell, it did not wait for the plague to subside. It did not care and in it's silver fall many more died. I watched on as my Weyr began to crumble, I watched as cries for help were left unanswered.
“Quarantine! We must quarantine the North!” Was what many Weyrleaders and Lord Holders demanded. I did not agree, nor at the time did my weyr mate who was Weyrleader of Crescent. The Master crafters stood behind every word the Riders said, and in the end there was a quarantine. It was insane! Most of the Weyrs could not fly Fall with a full wing! We needed to band together, but no. They were scared, as scared as I was. The total of death each day was stacking, it was traumatizing. The Queens we had were falling ill, many jumped between with or without their Rider. The ones left behind rose only to lay lifeless clutches. Madness, pain, suffering, and still we could do nothing but try. In a sea of my own tears I watched as the newer colors fell, they were hit harder and quicker.
Something needed to be done! It was clear the quarantine wasn't working! I rounded up my last surviving Wing Leaders,and Queenriders. I told them my plan, it was madness itself. But what did we have left to lose? I told them to spread the word that we were going to leave the North. Away from the plague, and hope that we could survive. That those left would not be lost. As the days went by till the date of when we would leave, many came willing to try anything. Anything at all. The day we left, I still felt tears fall down my cheeks. Many of my Riders could not come and I felt, some how I felt, that this was the last time I would see them. We left, left with heavy and broken hearts.
West, the one land that was never looked upon for settlement. We found a canyon perfect for building a new Weyr. A new life. And so we did. We survived the plague! Our young Queen is now close to age where she shall rise. As late Crescent's Weyrwoman and Solace's Weyrsteward, I feel that we will once more rise from the ashes anew! The Weyr is open to any who wish to settle here. The North has been ravaged, but still holds life. The other Weyrs are struggling to rebuild their numbers. But the Queens are rising, and one has even laid a clutch that has hatched!
Pern will survive, and so will the life on it.
Welcome to Solace
Located on the Western continent and it's island chain, this newly completed Weyr is open for all who wish to join. Set in the late 6th pass of an alternate Pern, Solace hosts new colors in all of the draconic kind. New species and new areas to explore. Solace is officially open to the public! Come by and have a look. We are a “Semi to Advanced/Literate” forum, with many positions open for immediate creation. What we also have to offer:
.: Running Contest – Solace is hosting not one but two! Two contests, right now, open to the public. Earn some Marks for little to no effort! Want to try getting a Sport ranker without trying for a hatching? Then try your luck are our Rider's Contest! :.
.: Member interaction - A forum is nothing without it's Members. Come and have the chance to give your opinion on Solace freely. To pick who will be the next for the Moth's spotlights. Not enough? How about having the option of picking or creating the next contest for the site! Better yet, having a say on what you would think may bring some new excitement to the Weyr. :.
.: Open positions - Solace is currently looking for potential Mods and Admin. Think you're up to the task? Members come and go, so do guests. A forum can not be properly run without a proper Staff. And we are in need of a proper staff. Apply now! :.
.: Loose limitation - Every RP forum has rules, be they for the site itself. On character creation, race, etc. But do not let that intimidate you. Solace is rated “PG-13”, we understand that some characters are right down nasty, or insanely sweet. Some characters are murders while others have a hero complex. Bring them to Solace! Anything goes, and we mean it. :.
.: Easy to gain ranks – Currently there are many Ranks that need to be filled. Such as Bronzeriders and Brownriders. Craft Masters, Lord Holder, and much more. We even need a Weyrleader with the young Queen close to her maiden flight. All are welcome to come and try! :.
High Reaches Weyr « Result #5 on May 14, 2009, 9:54pm »
The Senior gold rose again, and this time it was bronze Rudith, the Weyrlingmaster’s dragon, who caught Elsibeth. Tr’vas has made the switch easily, and he and Joliene are working together as if they’ve been doing it for Turns.
But shortly after this, High Reaches’ weyrling goldrider, the first one in two hundred Turns, was injured and died, and her gold went *between*. The weyrfolk were devastated.
Now they must begin again. Perhaps Elsibeth’s clutch will have another gold, or Tansith’s afterwards. Everyone will have to wait and see.
Hopefully the Lord Holders will give them the chance, though it seems unlikely. At least one Lord Holder in their territory actively works against them. And Thread should begin in a little over a year, assuming those who believe it will return are correct.
Will there be time for the Weyr to grow?
High Reaches Weyr is a PbEM/zine club set at the end of the First Long Interval. We've produced three zines already, two of them over a hundred pages. We're always looking for new members and we have plenty of status positions available - including a gold egg in the near future - if you're interested.
Five Stone Weyr : Canon Pern RP « Result #6 on Feb 19, 2009, 9:47pm »
Five Stone Weyr was originally an abandoned Hold, founded by traders. They sought refuge, from Threadfall, in a group of caves and caverns in the side of a mountain. One lazy merchant left his caravan outside, at the mercy of the Thread. Hope was not lost though, for the goods in the caravan. A fair of domestic and wild fire-lizards, probably brought by domestic fire-lizards of some of the traders, winked out of between, and began to flame the Thread in the skies, aiming to protect the goods. Every color of fire-lizard was present, darting about like little rainbows in the air.
Apart from a few scores that only slightly damaged some of the cargo, the goods were relatively left unharmed, and the wild fire-lizards flitted away to where they came from. Amazed, and with new-found respect for the smaller cousins of the dragons of Pern, a Stonesmith felt that proper recognition of the fire-lizards was required. He worked hard for the next few days to create statues of the little creatures. Five were created, one for each of the five colors of dragons. The Gold Statue was the largest, and in a regal pose, showing off the gold's leader ability over the other fire-lizards. The Bronze Statue was the second largest, and in an equally regal pose. Third largest was the Brown Statue, with a cool attitude, respecting his place in the rankings. The second smallest, the Blue Statue, depicts a submissive, yet still a bit defiant personality. The last and smallest statue, the Green Statue, is completely submissive to her's larger brothers and sister, and has an air of comfort about it.
The five statues were set up around the main cave that was used for protection from the Thread, and respects were paid to them when they were passed. With the coming Turns, the path that went by the Hold was less and less traveled, until it was completely forgotten.
However, a young bronze rider on a search for a Weyr to call his own, stumbled upon the statues, and after scoping out the caves, he believed that the caves would be perfect for his Weyr. He and a few other dragonriders made the move to this new Weyr, now called Five Stone Weyr, and began to make the place livable for more dragonriders and even Weyrfolk. It's been twenty Turns, and the Weyr has flourished into a large Weyr, welcoming all.
Current Information
--> Gold Nalith has Risen! This is the perfect opportunity to create those bronzes for them to Chase the Queen. Who will Catch her?
→ A Gold has Risen so a Hatching is just around the corner! Come and make those candidates!
→ Whers are needed to help construct the Five Stone Hold. This opens spaces for bronzes that can be used to Chase after the gold, when the Run happens.
→ First twenty members are allowed to have a character start out with a firelizard. After that, they will only be obtained through hatchings at the weyr!
A world of fantasy: medieval in essence, though not in fact, for it is inhabited by creatures of myths and dreams. A place where the creativity and bizarreness of the mind is allowed to flourish. Magic, an ability of unlimited possibilities, is found everywhere, along with monstrous beasts and divinely magnificent creatures, both intelligent and savage. Adventure, horror, drama, and mystery are found in every corner of these diverse areas of Leshmir. Why don't you see it with your own eyes?
Caufar Weyr - Queenflight in Progress « Result #8 on Jan 4, 2009, 2:54am »
Gold Sylfaeth's gift to Caufar proved once again that the Weyr's golds provide what's needed at all times, even in times of such unease as Pern is experiencing now. The pale champagne-gold Cevineth, newest daughter of Caufar, Impressed well to the Lady Miaran, a daughter of Ruatha and Nabol, and niece of Western Barrier, further tying the aloof mountainous holding to the Weyr to which it tithes. How, though, will Miaran's sister Chrianna cope with her shadow-sibling's Impression to the much-coveted gold, and Chrianna's own eclipse within family and Weyr hierarchy? What difficulties does Miaran face, thrust into the limelight almost against her will?
Snowy Eventide's Weyrlings face their own problems - from the potential to hold over grudges from Candidacy days to the Blood rivalry of the new queenrider and one of the new greenriders, to the news that Pern's own MasterHealer has arrived at the Weyr, sent for by Weyrlingmaster Shiandra herself, though only rumour abounds as to why... Though, if one looks closely, Candidatemaster T'bin is more than a bit poleaxed by the news that his veritably large family is about to grow by still one more. And what of Junior Weyrwoman Anodelle, Shiandra's only child up until this point? Her mother's pregnancy serves as a reminder of what she chose to leave /between/, though it may well be what heals the rift between the mother-daughter pair.
As if Darskea's Lady Nuriel doesn't have enough to handle, with the possibility that she's miscarried her Hold's chance for an heir, there are strange sails on the horizon, reports of products and people and yes, even those precious watercraft going missing, and it seems as though winter's respite has only produced new worries for Darksea, and probably for the Weyr as well. Ever eager to provide for itself, Darksea might have met its match in the organized raiders making their presence known in the dark waters the hold is named for, though they have to find a way to infiltrate the group first... Such a pity, isn't it, that Nuriel's brother Rieri has gone missing, presumed stupid, and the raiders appear to have that much more inside knowledge of the goings-on of the Hold territories...
Caufar's youngest mature queen, the elegant Rhaeath, appears to be growing proddier and more vibrant by the day, and word has it that her maiden flight is just around the corner. Will she take after her mother, Alorioth, and select her first mate from her clutch-siblings? What of the preferences of her half-sister, Sylfaeth, who can't seem to make up her mind? Of course, there's always that decision, not quite set in stone, that perhaps Caufar should open her Bloodlines a bit better, call for an open flight, and keep far from the Weyr's newest mother-to-be anyone with Blood ties too close...
Caufar welcomes the addition of Assistant Candidatemaster H'rolque to the ranks, and hopes that he has enough time to learn the ropes from T'bin before the Candidates really start pouring in for Rhaeath's clutch, as she's due to rise for the New Year...
How will you get involved in these tumultuous times at Caufar? Try for influence with Caufar's golds, see if you can slip in as a part of the multi-faceted newest Weyrling group, or perhaps trek out on your own, find your own niche on Pern that needs filling? After all, once 2009 hits, the raiders will organize themselves into a force to be contended with, Rhaeath will be in the air for a mate, and there will be lots and lots of dragon eggs....
Telgar Weyr: The Founding « Result #9 on Dec 21, 2008, 2:10am »
“The holders all agree that new Weyrs—“ He stopped as dramatically as N’klas might, to let the plurality be absorbed. “--must be formed.” (178)
And so the new Weyrs of Pern were announced to a Weyr overflowing with dragons. Benden and High Reaches, joined by Ista and Igen, were built first but now, as the Year numbers 33, Telgar will get her turn. Telgar was meant to protect the rich mining of the northern mountains but its' protection will prove invaluable to the farms of the fertile Dunto River Valley. Building the Weyr has come just in the nick of time, for Igen is stretched thin with protecting this region from Thread.
Now the time has come for young pairs, who know little of running a Weyr or in training a fighting wing, to step forward and claim their destiny. The Weyr is almost finished, personal weyrs are still being carved and cleaned out, the Hatching sands are complete, just in time for Telgar's first clutch. Although rough and unfinished, considered a lowly cave by some, the Weyr has, or will soon have, the luxuries the older Weyrs enjoy. Higher north, with a climate colder than most people find comfortable, some folk are not happy about being assigned to Telgar. But then, some are happy to come to a place with no history, where they can become a Legend.
Imolith's first clutch has Hatched and Impressed, a new gold hatchling the reason for much rejoicing. Now all eyes turn to Gold Verath as the Weyr settles into a familiar pattern of daily life. The bronzes and browns constantly watch Verath, aware of nothing but the chance to mate, to pass their genes along, to increase the number of fighting dragons in the Weyr. The Weyrwoman herself is a prize few dare to possess but for one day, one man will have her.
Do you have what it takes to become a Legend, before the Legends were ever born?
The Story of Pern begins here, with you. Become a rider, to save the planet from Thread. Become a miner, explore the caverns first and have your name in history. Become weyrfolk, begin the traditions that will last for centuries. Anything and everything is possible when you are a part of Telgar: The Founding.
We need: -Riders of every color, from Bronze to Green. -Candidates of every shape and size, we'll soon begin Searching for Verath's clutch. -Wherhandlers, holders, and weyrfolk, the people that make Weyr life livable. -Lots of important positions still open: We need a headwoman, wingleaders, wingseconds, Lord Holders, Masters in every field.
So come be the stuff of legend, the stuff of Harper Songs!!!
-Excerpt from McCaffrey, Anne. The Chronicles of Pern: First Fall. New York: Ballantine Books, 1993.
Jewels of Pern « Result #10 on Dec 17, 2008, 3:00pm »
AVIAS failed, and Thread returned to Pern, ending a seven-hundred turn Interval.
The Weyrs had not expected Thread to ever be a problem again, so the dragon population dwindled down to a mere three-hundred, barely enough to fill Telgar and certainly not enough to survive fifty turns of unexpected Thread.
- - -
Gold Erisath's out-of-schedule Flight was the first clue. Everyone could see the queen was getting up in turns, still nothing was thought amiss when she rose scarcely a turn after her last clutch and flew for hours. Usually the old queen's Flights lasted no longer then a green's, and produced a scant five to ten eggs, all quite small with a bronze only once in a few clutches. However, this clutch produced what looked like two queen eggs and forty-one others, all much larger then usual. Erisath's most magnificent clutch by far.
Then there was the Red Star's rise towards the Star Stone. Only a few had taken any real notice in it, but it was not enough to convince the masses of impending doom. When Thread finally fell, it was sporadic and decimated many of the continents Holds. By the end of the first Fall, Telgar was the only Weyr left, holding the entire Pernese population, which was now a third of what it had previously been. The three-hundred dragons had been brought down to a mere one-hundred.
- - -
Then Erisath's eggs hatched. The clutch produced twenty greens, eleven blues, seven browns, and three bronzes; all larger and healthier then any dragons before them. The two supposed queen eggs waited until the very last minute to hatch, and revealed two spectacular dragons. The first was a huge, midnight black male who immediately mauled a Candidate close to death, before finding his mindmate R'wign and claiming himself Onyx Arryth.
The second massive egg indeed produce a queen, but one the Pernese had never seen before. A large, silvery-white dragon emerged and quickly set on killing two female Candidates before Impressing to Cezine, and declaring herself Diamond Enalath.
- - -
Most people looked down at the pair as abominations, and therefore did not make much of a fuss when Cezine had secretly let Enalath chew firestone and practice Thread-fighting drills. The wings grudgingly allowed her into their ranks, alongside Arryth, since no one could detest either dragons prowess in the skies.
When Enalath rose, it was no surprise to anyone that Onyx Arryth caught her. The two had been nearly inseparable and viciously possessive of each other ever since the Hatching. Many figured that the queen was now sterile like the greens, since she had chewed firestone. Even when she produced a magnificent clutch of forty-nine, many prayed that they were duds. But every egg Hatched into large, healthy dragons, which..to the dismay of the Weyrfolk..were just a strangely colored as their parents.
Twenty Pearl dragons hatched. They were male, and smaller then even the greens, sporting a creamy white hide which reflected a myriad of colors deserving of their name. The next color were female, eight in number, all a rich violet. They were dubbed Amethysts. Next were fifteen red males, slightly smaller then the average bronze, which were named Garnets. The last six eggs were all Onyx's, little replicas of the original.
- - -
Five turns later, tensions are at a breaking point. Enalath rose twice more in that time, producing a total of 73 Jewel dragons, including Diamond Eloqueth. Eloquenth rose once and produced 32 Jewels, no queen among them. Gold Erisath rose twice, producing 39 in all, with Gold Angelasth. Unfortunately, one turn, Eloquenth and Angelasth rose at the same time, fought, and both perished.
After that incident, Telgar Weyrfolk and the original dragonriders demanded that the Jewels leave the Weyr. R'wign and Cezine begin a desperate search for a new Weyr, and finally find one in the Southern continent. All the Jewels, and a small group of supporters, quickly relocated to the new Weyr, which they name Lapis.
- - -
Another of Enalath's clutches will be on the Sands soon. Can you Impress a Jewel dragon? Or will you side with Telgar to the north, and plot the end of the Jewels?